![]() Something you could get lost playing, where the hours happily melt away. Some kind of deep sandbox experience has been calling to me. The other games in my workshop are significantly smaller and, while I could ship them faster, they aren't the mountainous regions that I crave to climb. So how did this one rise to the top of the list?įor starters, my next game needs to be big enough to satisfy the appetite I've been building up for the last several years. There are at least 3 game concepts in my workshop that I'm eager to work on, but I need to focus on just 1 and ship it. My problem is the same as everyone's: I have too many cool ideas. I've talked before about How to decide what game to make but I still struggle with this all the time. □️ Village simulation (villagers defend their property and produce offspring).⚒️ Crafting system (create poison apples, shovels, wands, and more).□ Player in control at all times (no cut scenes, no long dialogs).□️ Simple inputs (move, run, interact, pick up, use, put down).□️ Dark themes like kidnapping, murder, and sacrifice.□ Witchcraft (brooms, ghosts, cauldrons, curses, and black magic).□ Hand-drawn sprites (with very little animation). ![]()
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